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FPL Easiest Fixtures GW1–GW5: Best Opening Runs 2026/27

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The Gameweek 1 deadline is Friday 21 August 2026, 18:30 BST. The opening five gameweeks are already scheduled and rated, which means the best opening runs can be ranked now — and, more usefully, turned into player picks. Below: the ten easiest starts in the league, what their averages hide, and who is actually worth buying from each run. The scale itself is the Fixture Difficulty Rating (FDR) guide's territory — everything below assumes you know it.

Easiest fixtures, GW1–GW5

TeamFDRTeam strength, averaged across home and awayGW1GW2GW3GW4GW5
LIV2.6
NEW (A) difficulty 3: Average
NFO (H) difficulty 3: Average
IPS (A) difficulty 2: Easy
FUL (H) difficulty 2: Easy
BOU (A) difficulty 3: Average
LEE2.8
NFO (A) difficulty 3: Average
BRE (H) difficulty 3: Average
BHA (A) difficulty 3: Average
NEW (H) difficulty 2: Easy
CRY (H) difficulty 3: Average
MCI2.8
BOU (H) difficulty 3: Average
CRY (A) difficulty 3: Average
COV (H) difficulty 2: Easy
MUN (A) difficulty 4: Difficult
SUN (H) difficulty 2: Easy
MUN2.8
HUL (A) difficulty 2: Easy
IPS (H) difficulty 2: Easy
EVE (A) difficulty 3: Average
MCI (H) difficulty 4: Difficult
FUL (A) difficulty 3: Average
TOT2.8
BRE (A) difficulty 3: Average
NEW (H) difficulty 2: Easy
NFO (A) difficulty 3: Average
EVE (H) difficulty 3: Average
AVL (H) difficulty 3: Average
AVL3.0
BHA (A) difficulty 3: Average
ARS (H) difficulty 4: Difficult
HUL (A) difficulty 2: Easy
NFO (H) difficulty 3: Average
TOT (A) difficulty 3: Average
BHA3.0
AVL (H) difficulty 3: Average
CHE (A) difficulty 4: Difficult
LEE (H) difficulty 2: Easy
COV (A) difficulty 2: Easy
ARS (H) difficulty 4: Difficult
BRE3.0
TOT (H) difficulty 3: Average
LEE (A) difficulty 3: Average
SUN (H) difficulty 2: Easy
BOU (A) difficulty 3: Average
CHE (H) difficulty 4: Difficult
CHE3.0
FUL (A) difficulty 3: Average
BHA (H) difficulty 2: Easy
ARS (A) difficulty 5: Very Difficult
HUL (H) difficulty 2: Easy
BRE (A) difficulty 3: Average
CRY3.0
EVE (A) difficulty 3: Average
MCI (H) difficulty 4: Difficult
FUL (A) difficulty 3: Average
IPS (H) difficulty 2: Easy
LEE (A) difficulty 3: Average
Average fixture difficulty, GW15, easiest run first (top 10 of 20). Window fixed; ratings update as the league revises them. Sort it, change the range or see all 20 clubs in the FPL Fixture Difficulty Planner.

The easiest ten of twenty. For the other half of the league, a different window or the columns sorted your way, use the FPL Fixture Difficulty Planner.

Average FDR: small gaps are real

As of 30 July 2026, Liverpool own the softest run outright at 2.60. Leeds, Man City, Man Utd and Spurs sit together on 2.80, and eight clubs share 3.00 — Aston Villa, Brighton, Brentford, Chelsea and Crystal Palace make the cut above, with Everton, Newcastle and Forest on the same figure just below it. Across all twenty clubs the spread runs 2.60 to 3.60, with Fulham and Bournemouth at the bottom.

Those gaps look like decimals and behave like fixtures. Multiply by five games: Liverpool's 2.60 against Chelsea's 3.00 is 0.40 per match — two full grades of difficulty across the run, the equivalent of swapping two average fixtures for two easy ones. Even the 0.20 between the 2.80 quartet and the 3.00 group is a whole grade somewhere in the window. Over a single gameweek a tenth of a point is trivia; over five it compounds into a real edge, and it is exactly the sort of edge that should split two otherwise-similar players.

Team strength: the other half of the signal

A soft run only pays out through players good enough to cash it in — which is what the STR column measures: FPL's own strength rating of each club, out of five stars. It deserves equal weight with the fixture average.

The sharpest illustration is sitting in the table: Leeds and Man City both average 2.80, and FPL rates Leeds 2½ stars to City's . Same fixture grade, wildly different machinery for converting it. The scale even agrees with itself at the extremes — the only 5-rated fixtures anywhere in the opening five gameweeks are trips to Arsenal and Man City, the league's two 4½-star clubs. Difficulty and strength are one assessment read from opposite ends.

The working rule: soft run + strong squad is where premium money goes; soft run + modest squad is where you shop for one well-priced starter, not three.

Count the 2s — and the 4s and 5s

The average also hides the shape of a run, and the shape is where the picks live.

Only three clubs get through the first five gameweeks without a single fixture rated above 3: Liverpool, Leeds and Spurs. Nobody has more than two 2-rated fixtures, and it matters who they are: every fixture against the promoted trio — Coventry, Hull and Ipswich, all rated two stars by the league — is a 2, home or away. The remaining 2s are home games against the sides FPL rates 2½ stars. Soft openings are, to a large extent, promoted-club openings.

The counts separate runs the average cannot. Chelsea average 3.00 with two 2s and the top ten's only 5 — the GW3 trip to Arsenal. That is a completely different asset to a flat 3-3-3-3-3 at the same average: two banker weeks, one write-off, and a decision to make.

One hard week does not break a run

Which is the other thing the shape tells you: a single ugly fixture inside an otherwise soft run is a bench week, not a reason to look elsewhere.

Man Utd open 2, 2, 3 — then host City in the GW4 derby, their only fixture above 3. For a mid-priced United pick, that is one planned benching in five weeks; a premium like B.Fernandes you simply hold through it. Four easy games plus one bad one, with a bench that works, is five playable weeks. What should genuinely put you off is the opposite shape — hard games stacked at the start, the way Bournemouth open at Man City — or a run that is uniformly middling with nothing to bank.

Front-loading matters for the same reason. United's two softest fixtures come first, which is worth more to a GW1 squad than the same average back-loaded — you get transfers before the run turns.

The players who cash the fixtures in

FDR is a club-level number, but nobody fields a club. What follows is the practical layer, and it splits into two modes. Where a strong squad meets a clean run, you hold: buy up to the three-per-club cap and leave them in for the whole spell. Where the strength is middling but the run has soft patches, you buy value — last season's points per million at today's price — sized so a benching costs nothing. Picks priced and flagged as of 30 July; the usual pre-season caveats on minutes and roles apply.

Liverpool — 2.60, the five-gameweek hold

LiverpoolGW15
FDR 2.60
GW1
NEW (A) difficulty 3: Average
GW2
NFO (H) difficulty 3: Average
GW3
IPS (A) difficulty 2: Easy
GW4
FUL (H) difficulty 2: Easy
GW5
BOU (A) difficulty 3: Average
PlayerPricePtsValSel
SzoboszlaiMID£7.0m16022.948.1%
VirgilDEF£6.5m17526.916.0%
GravenberchMID£6.0m14424.01.9%
WirtzMID£7.5m12516.710.6%
KerkezDEF£5.5m8515.56.1%
IsakFWD£9.0m414.611.4%
Liverpool: fixtures for gameweeks 1 to 5 with difficulty ratings, and the players discussed in this section — price, total points, points per million and current ownership. A muted value figure means the points were earned at a previous club; the value pick tag marks the best points-per-million earned at this club.

The full hold: every fixture rated 2 or 3, a 4-star squad, and the two 2s landing together — Ipswich away in GW3, Fulham at home in GW4. This is the run you buy to the three-per-club cap and leave alone for the whole spell; no benching decisions, no exit planning before GW6. Three Liverpool players is close to a must-have, and two of the slots pick themselves: Szoboszlai (£7.0m, 160 points last season, 48.1% owned — the fourth most-owned player in the game) and Virgil (£6.5m, 175 points at 26.9 per million) are the spine. The third is a style choice: Gravenberch (£6.0m, 144 points at 24.0 per million, 1.9% owned) is the value-and-differential answer, Wirtz (£7.5m, 125) the ceiling play, Kerkez (£5.5m) the cheap second defender, and Isak (£9.0m, 11.4% owned) the premium gamble — eight starts and 41 points last season are the warning label. One to avoid: Ekitiké is flagged with an Achilles injury and no return date.

Man City — 2.80, the strength-versus-derby call

Man CityGW15
FDR 2.80
GW1
BOU (H) difficulty 3: Average
GW2
CRY (A) difficulty 3: Average
GW3
COV (H) difficulty 2: Easy
GW4
MUN (A) difficulty 4: Difficult
GW5
SUN (H) difficulty 2: Easy
PlayerPricePtsValSel
HaalandFWD£15.5m23915.475.3%
O'ReillyDEF£6.5m16024.623.5%
GuéhiDEF£6.0m17929.824.3%
SemenyoMID£8.5m20223.820.6%
CherkiMID£7.5m13518.09.6%
DokuMID£7.5m12016.06.4%
Man City: fixtures for gameweeks 1 to 5 with difficulty ratings, and the players discussed in this section — price, total points, points per million and current ownership. A muted value figure means the points were earned at a previous club; the value pick tag marks the best points-per-million earned at this club.

The league's joint-highest-rated side at 4½ stars, and before the GW4 derby at Old Trafford the run reads Bournemouth (H), Palace (A), Coventry (H). Size the position at two or three, then make the derby call once, up front: either budget the bench for it, or play straight through on the argument that a 4½-star squad away at a 4-star one is exactly where strength outranks the fixture grade — FDR calls it a 4, the STR column says City are favourites most places they go. Haaland (£15.5m, 239 points) is in 75.2% of squads — the most-owned player in the game — and the default captain for the first three weeks, derby included for the brave. O'Reilly (£6.5m, 23.5% owned, 160 points) is the defensive route; Guéhi (£6.0m, 24.3%) the cheaper one, a January arrival whose 179 points — 29.8 per million, the best value of any pick in this piece — were split between his old club and City. In midfield, Semenyo (£8.5m, 20.7%) carries the same January caveat on his 202, while Cherki (£7.5m, 135) and Doku (£7.5m, 120) are the mid-price options.

Man Utd — 2.80 with the easy games first

Man UtdGW15
FDR 2.80
GW1
HUL (A) difficulty 2: Easy
GW2
IPS (H) difficulty 2: Easy
GW3
EVE (A) difficulty 3: Average
GW4
MCI (H) difficulty 4: Difficult
GW5
FUL (A) difficulty 3: Average
PlayerPricePtsValSel
B.FernandesMID£12.0m23519.648.8%
MbeumoMID£8.0m14818.513.6%
CunhaMID£8.0m14317.915.3%
LammensGKP£5.0m10921.820.0%
Man Utd: fixtures for gameweeks 1 to 5 with difficulty ratings, and the players discussed in this section — price, total points, points per million and current ownership. A muted value figure means the points were earned at a previous club; the value pick tag marks the best points-per-million earned at this club.

Hull away, then Ipswich at home — the two-star promoted clubs, back to back — then a three-star Everton side in GW3. It is the gentlest opening sequence in the league, and the front-loading makes United arguably a stronger GW1 case than City: three banker weeks before the derby even arrives, and their derby is at home. The play is the full three with a plan attached. B.Fernandes (£12.0m, 235 points, 48.8% owned — third in the game) plays all five; Mbeumo (£8.0m, 148) and Cunha (£8.0m, 143), both proven in their first United seasons, take the other two slots and one planned benching when City visit in GW4 — that shape reads 2, 2, 3, bench, 3. Lammens (£5.0m, 20.1% owned) is the budget goalkeeper route if you would rather spend a slot in defence instead. Šeško (£7.0m) carries a 75% flag for a shin problem — wait for it to clear before committing.

Spurs — 2.80 with no hard games and a long injury list

SpursGW15
FDR 2.80
GW1
BRE (A) difficulty 3: Average
GW2
NEW (H) difficulty 2: Easy
GW3
NFO (A) difficulty 3: Average
GW4
EVE (H) difficulty 3: Average
GW5
AVL (H) difficulty 3: Average
PlayerPricePtsValSel
Pedro PorroDEF£5.5m11721.324.0%
DubravkaGKP£4.0m9624.024.9%
SenesiDEF£6.0m17529.211.1%
SolankeFWD£6.0m406.72.9%
Spurs: fixtures for gameweeks 1 to 5 with difficulty ratings, and the players discussed in this section — price, total points, points per million and current ownership. A muted value figure means the points were earned at a previous club; the value pick tag marks the best points-per-million earned at this club.

Spurs avoid 4s and 5s entirely, take Newcastle at home rated 2 in GW2, and finish with two of the last three at home — but a 3-star squad with missing pieces is value-mode territory, not a hold: Kulusevski and Xavi are out with knee injuries, and Kudus carries a 75% flag. Shop the clean end. Pedro Porro (£5.5m, 24.0% owned, 117 points at 21.3 per million) is the pick with a Spurs track record; Dubravka (£4.0m — the price floor — top-ten ownership league-wide at 24.9%) is the cheapest possible way in, though he and Senesi (£6.0m, 175 points) are both July arrivals whose numbers were earned at their previous clubs. Solanke (£6.0m) leads the line at a price that forgives rotation. Treat the attack with caution until the flags clear.

Leeds — 2.80 at bottom-of-the-table prices

LeedsGW15
FDR 2.80
GW1
NFO (A) difficulty 3: Average
GW2
BRE (H) difficulty 3: Average
GW3
BHA (A) difficulty 3: Average
GW4
NEW (H) difficulty 2: Easy
GW5
CRY (H) difficulty 3: Average
PlayerPricePtsValSel
Calvert-LewinFWD£6.0m14223.717.9%
StachMID£6.0m13722.81.4%
WilsonMID£6.5m16825.88.9%
BijolDEF£5.0m9919.80.3%
Leeds: fixtures for gameweeks 1 to 5 with difficulty ratings, and the players discussed in this section — price, total points, points per million and current ownership. A muted value figure means the points were earned at a previous club; the value pick tag marks the best points-per-million earned at this club.

Pure value mode. Leeds match City's average with no fixture above 3 and Newcastle at home rated 2 in GW4 — but FPL rates the squad 2½ stars, joint-lowest in the top ten with Brighton, and the squad is priced accordingly. Calvert-Lewin (£6.0m, 17.9% owned) scored 142 in his first Leeds season — 23.7 per million — and is the most popular way in. Stach (£6.0m, 137 points at 22.8 per million) is the midfield equivalent, Wilson (£6.5m) arrived in July with 168 points earned at his previous club, and Bijol (£5.0m, 99 points) is the enabler-priced defender. The strength rating sets the expectation: one Leeds starter rides this run nicely, two is aggressive, three is a position on a 2½-star squad.

The 3.00 group — Chelsea are the interesting one

ChelseaGW15
FDR 3.00
GW1
FUL (A) difficulty 3: Average
GW2
BHA (H) difficulty 2: Easy
GW3
ARS (A) difficulty 5: Very Difficult
GW4
HUL (H) difficulty 2: Easy
GW5
BRE (A) difficulty 3: Average
PlayerPricePtsValSel
João PedroFWD£7.5m17723.653.8%
RogersMID£7.5m16922.532.5%
ChalobahDEF£5.5m13624.72.1%
EnzoMID£7.0m15722.45.3%
Chelsea: fixtures for gameweeks 1 to 5 with difficulty ratings, and the players discussed in this section — price, total points, points per million and current ownership. A muted value figure means the points were earned at a previous club; the value pick tag marks the best points-per-million earned at this club.

Villa, Brighton, Brentford, Chelsea and Palace complete the ten, and Chelsea are the ones the market has already priced: a 4-star squad, two 2-rated home games (Brighton, Hull), and the second and fifth most-owned players in the game. João Pedro (£7.5m, 53.8% owned) scored 177 for Chelsea last season — 23.6 per million at a mid-range price — while Rogers (£7.5m, 32.5%) is a July signing whose 169 came at his previous club. The under-owned routes into the same fixtures are Chalobah (£5.5m, 136 points at 24.7 per million, 2.1% owned) and Enzo (£7.0m, 157 points at 22.4, 5.3% owned). The GW3 trip to Arsenal is the top ten's only 5 — plan it as a bench week and the rest of the run is soft. The other four clubs in the group are fixture-neutral at best: fine to own for other reasons, but the run is not the argument.

Using the table for GW1

  1. Read FDR and STR together, then pick a mode per club. Strong squad + clean run (Liverpool, United): hold to the three-per-club cap. Strong squad + one hard week (City): two or three, deciding up front whether the derby is a bench week or a trust-the-strength week. Middling squad + soft patches (Spurs, Leeds): value picks sized so a benching costs nothing.
  2. Treat small average gaps as real. A 0.20 difference is a full grade of difficulty somewhere in a five-game window — a legitimate tiebreak between two otherwise-similar players.
  3. Check the shape, not just the number. Count the 2s, count the 4s and 5s, and prefer runs that front-load the easy games — your GW1 squad gets transfers before the run turns.
  4. Don't discard a run over one hard week. One 4 in five games is a planned benching, not a dealbreaker — budget the bench spot for it.
  5. Note where each run ends. GW6 onwards is a different table. Slide the window forward in the planner before you spend your early transfers chasing what just finished.

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