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FPL Fixture Difficulty Planner

Live FDR table for all 20 clubs. Find easy fixture runs and plan transfers — choose how many gameweeks to average across.

4
COV 2.5
EVE(A) difficulty 3: Average
CRY(H) difficulty 2: Easy
LEE(A) difficulty 3: Average
IPS(H) difficulty 2: Easy
TOT 2.5
LEE(A) difficulty 3: Average
IPS(H) difficulty 2: Easy
SUN(A) difficulty 3: Average
FUL(H) difficulty 2: Easy
BOU 2.8
IPS(A) difficulty 2: Easy
NFO(H) difficulty 3: Average
FUL(A) difficulty 3: Average
BHA(H) difficulty 3: Average
BHA 2.8
BRE(H) difficulty 3: Average
HUL(A) difficulty 2: Easy
NEW(H) difficulty 3: Average
BOU(A) difficulty 3: Average
CHE 2.8
SUN(A) difficulty 3: Average
LEE(H) difficulty 3: Average
NFO(A) difficulty 3: Average
CRY(H) difficulty 2: Easy
IPS 2.8
BOU(H) difficulty 3: Average
TOT(A) difficulty 3: Average
AVL(H) difficulty 3: Average
COV(A) difficulty 2: Easy
ARS 3.0
HUL(H) difficulty 2: Easy
NEW(A) difficulty 3: Average
MCI(H) difficulty 4: Difficult
BRE(A) difficulty 3: Average
AVL 3.0
MUN(A) difficulty 4: Difficult
SUN(H) difficulty 3: Average
IPS(A) difficulty 2: Easy
EVE(H) difficulty 3: Average
CRY 3.0
LIV(H) difficulty 4: Difficult
COV(A) difficulty 2: Easy
HUL(H) difficulty 2: Easy
CHE(A) difficulty 4: Difficult
EVE 3.0
COV(H) difficulty 2: Easy
BRE(A) difficulty 3: Average
LIV(H) difficulty 4: Difficult
AVL(A) difficulty 3: Average
LEE 3.3
TOT(H) difficulty 2: Easy
CHE(A) difficulty 4: Difficult
COV(H) difficulty 2: Easy
MCI(A) difficulty 5: Very Difficult
LIV 3.3
CRY(A) difficulty 3: Average
MUN(H) difficulty 4: Difficult
EVE(A) difficulty 3: Average
SUN(H) difficulty 3: Average
MCI 3.3
NFO(A) difficulty 3: Average
FUL(H) difficulty 2: Easy
ARS(A) difficulty 5: Very Difficult
LEE(H) difficulty 3: Average
MUN 3.3
AVL(H) difficulty 3: Average
LIV(A) difficulty 4: Difficult
BRE(H) difficulty 3: Average
NEW(A) difficulty 3: Average
NFO 3.3
MCI(H) difficulty 4: Difficult
BOU(A) difficulty 3: Average
CHE(H) difficulty 4: Difficult
HUL(A) difficulty 2: Easy
SUN 3.3
CHE(H) difficulty 4: Difficult
AVL(A) difficulty 3: Average
TOT(H) difficulty 2: Easy
LIV(A) difficulty 4: Difficult
FUL 3.5
NEW(H) difficulty 3: Average
MCI(A) difficulty 5: Very Difficult
BOU(H) difficulty 3: Average
TOT(A) difficulty 3: Average
HUL 3.5
ARS(A) difficulty 5: Very Difficult
BHA(H) difficulty 3: Average
CRY(A) difficulty 3: Average
NFO(H) difficulty 3: Average
BRE 3.8
BHA(A) difficulty 4: Difficult
EVE(H) difficulty 3: Average
MUN(A) difficulty 4: Difficult
ARS(H) difficulty 4: Difficult
NEW 3.8
FUL(A) difficulty 3: Average
ARS(H) difficulty 4: Difficult
BHA(A) difficulty 4: Difficult
MUN(H) difficulty 4: Difficult
FDR:1 Very Easy2 Easy3 Average4 Difficult5 Very Difficult

STR is FPL's own team strength, home and away averaged — more stars is stronger.

How to use the FDR planner

Every Premier League fixture gets a difficulty rating from 1 (easiest) to 5 (hardest). Pick a gameweek range above and sort by average difficulty to spot teams entering an easy run — the best time to bring in their attackers and defenders. The STR column adds FPL's own strength rating for each side, averaged across home and away — a separate signal from fixture difficulty. The strongest teams with the easiest runs are the safest places to spend money, while a weak side with green fixtures is the classic trap. Combine it with the transfer trends to catch fixture swings before the crowd, and read our guide to mastering FDR for a full strategy walkthrough.

FAQs

What is FDR in FPL?

FDR stands for Fixture Difficulty Rating — a score from 1 to 5 given to every upcoming fixture, where 1 is the easiest and 5 the hardest. FPL managers use it to time transfers, pick captains and plan chips around favourable runs of matches.

How is fixture difficulty calculated?

Ratings are based on the strength of the opposition, adjusted for home and away form. A trip to a title contender rates 4–5, while a home game against a struggling side rates 2. Ratings update through the season as team strength changes.

What is a fixture swing?

A fixture swing is when a team switches from a hard run of fixtures to an easy one (or vice versa). Buying players just before a good swing — and selling before a bad one — is one of the most reliable ways to gain rank.

How many gameweeks ahead should I plan?

Most managers plan 4–6 gameweeks ahead. Averaging difficulty over that window smooths out one-off hard games and highlights teams with genuinely good runs rather than a single easy fixture.