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FPL Fixture Difficulty Planner

Live FDR table for all 20 clubs. Find easy fixture runs and plan transfers — choose how many gameweeks to average across.

4
LIV 2.5
NEW(A) difficulty 3: Average
NFO(H) difficulty 3: Average
IPS(A) difficulty 2: Easy
FUL(H) difficulty 2: Easy
BRE 2.8
TOT(H) difficulty 3: Average
LEE(A) difficulty 3: Average
SUN(H) difficulty 2: Easy
BOU(A) difficulty 3: Average
BHA 2.8
AVL(H) difficulty 3: Average
CHE(A) difficulty 4: Difficult
LEE(H) difficulty 2: Easy
COV(A) difficulty 2: Easy
LEE 2.8
NFO(A) difficulty 3: Average
BRE(H) difficulty 3: Average
BHA(A) difficulty 3: Average
NEW(H) difficulty 2: Easy
MUN 2.8
HUL(A) difficulty 2: Easy
IPS(H) difficulty 2: Easy
EVE(A) difficulty 3: Average
MCI(H) difficulty 4: Difficult
TOT 2.8
BRE(A) difficulty 3: Average
NEW(H) difficulty 2: Easy
NFO(A) difficulty 3: Average
EVE(H) difficulty 3: Average
SUN 2.8
IPS(A) difficulty 2: Easy
FUL(H) difficulty 2: Easy
BRE(A) difficulty 3: Average
ARS(H) difficulty 4: Difficult
AVL 3.0
BHA(A) difficulty 3: Average
ARS(H) difficulty 4: Difficult
HUL(A) difficulty 2: Easy
NFO(H) difficulty 3: Average
CHE 3.0
FUL(A) difficulty 3: Average
BHA(H) difficulty 2: Easy
ARS(A) difficulty 5: Very Difficult
HUL(H) difficulty 2: Easy
CRY 3.0
EVE(A) difficulty 3: Average
MCI(H) difficulty 4: Difficult
FUL(A) difficulty 3: Average
IPS(H) difficulty 2: Easy
MCI 3.0
BOU(H) difficulty 3: Average
CRY(A) difficulty 3: Average
COV(H) difficulty 2: Easy
MUN(A) difficulty 4: Difficult
ARS 3.3
COV(H) difficulty 2: Easy
AVL(A) difficulty 4: Difficult
CHE(H) difficulty 4: Difficult
SUN(A) difficulty 3: Average
EVE 3.3
CRY(H) difficulty 3: Average
BOU(A) difficulty 3: Average
MUN(H) difficulty 4: Difficult
TOT(A) difficulty 3: Average
HUL 3.3
MUN(H) difficulty 4: Difficult
COV(A) difficulty 2: Easy
AVL(H) difficulty 3: Average
CHE(A) difficulty 4: Difficult
IPS 3.3
SUN(H) difficulty 2: Easy
MUN(A) difficulty 4: Difficult
LIV(H) difficulty 4: Difficult
CRY(A) difficulty 3: Average
NEW 3.3
LIV(H) difficulty 4: Difficult
TOT(A) difficulty 3: Average
BOU(H) difficulty 3: Average
LEE(A) difficulty 3: Average
NFO 3.3
LEE(H) difficulty 2: Easy
LIV(A) difficulty 4: Difficult
TOT(H) difficulty 3: Average
AVL(A) difficulty 4: Difficult
BOU 3.5
MCI(A) difficulty 5: Very Difficult
EVE(H) difficulty 3: Average
NEW(A) difficulty 3: Average
BRE(H) difficulty 3: Average
COV 3.5
ARS(A) difficulty 5: Very Difficult
HUL(H) difficulty 2: Easy
MCI(A) difficulty 5: Very Difficult
BHA(H) difficulty 2: Easy
FUL 3.5
CHE(H) difficulty 4: Difficult
SUN(A) difficulty 3: Average
CRY(H) difficulty 3: Average
LIV(A) difficulty 4: Difficult
FDR:1 Very Easy2 Easy3 Average4 Difficult5 Very Difficult

STR is FPL's own team strength, home and away averaged — more stars is stronger.

How to use the FDR planner

Every Premier League fixture gets a difficulty rating from 1 (easiest) to 5 (hardest). Pick a gameweek range above and sort by average difficulty to spot teams entering an easy run — the best time to bring in their attackers and defenders. The STR column adds FPL's own strength rating for each side, averaged across home and away — a separate signal from fixture difficulty. The strongest teams with the easiest runs are the safest places to spend money, while a weak side with green fixtures is the classic trap. Combine it with the transfer trends to catch fixture swings before the crowd, and read our guide to mastering FDR for a full strategy walkthrough.

FAQs

What is FDR in FPL?

FDR stands for Fixture Difficulty Rating — a score from 1 to 5 given to every upcoming fixture, where 1 is the easiest and 5 the hardest. FPL managers use it to time transfers, pick captains and plan chips around favourable runs of matches.

How is fixture difficulty calculated?

Ratings are based on the strength of the opposition, adjusted for home and away form. A trip to a title contender rates 4–5, while a home game against a struggling side rates 2. Ratings update through the season as team strength changes.

What is a fixture swing?

A fixture swing is when a team switches from a hard run of fixtures to an easy one (or vice versa). Buying players just before a good swing — and selling before a bad one — is one of the most reliable ways to gain rank.

How many gameweeks ahead should I plan?

Most managers plan 4–6 gameweeks ahead. Averaging difficulty over that window smooths out one-off hard games and highlights teams with genuinely good runs rather than a single easy fixture.