Skip to content
Live tool

FPL Fixture Difficulty Planner

Live FDR table for all 20 clubs. Find easy fixture runs and plan transfers — choose how many gameweeks to average across.

4
FUL 2.5
HUL(H) difficulty 2: Easy
COV(A) difficulty 2: Easy
AVL(A) difficulty 3: Average
NEW(H) difficulty 3: Average
COV 2.8
TOT(A) difficulty 3: Average
FUL(H) difficulty 2: Easy
SUN(H) difficulty 3: Average
EVE(A) difficulty 3: Average
MCI 2.8
IPS(H) difficulty 2: Easy
AVL(A) difficulty 3: Average
BHA(H) difficulty 3: Average
NFO(A) difficulty 3: Average
TOT 2.8
COV(H) difficulty 2: Easy
CHE(A) difficulty 4: Difficult
CRY(H) difficulty 2: Easy
LEE(A) difficulty 3: Average
ARS 3.0
NFO(A) difficulty 3: Average
EVE(H) difficulty 3: Average
LIV(A) difficulty 4: Difficult
HUL(H) difficulty 2: Easy
BOU 3.0
SUN(H) difficulty 3: Average
MUN(A) difficulty 4: Difficult
LEE(H) difficulty 3: Average
IPS(A) difficulty 2: Easy
CHE 3.0
EVE(A) difficulty 3: Average
TOT(H) difficulty 2: Easy
MUN(H) difficulty 4: Difficult
SUN(A) difficulty 3: Average
LEE 3.0
MUN(H) difficulty 4: Difficult
SUN(A) difficulty 3: Average
BOU(A) difficulty 3: Average
TOT(H) difficulty 2: Easy
NEW 3.0
AVL(H) difficulty 3: Average
CRY(A) difficulty 3: Average
EVE(H) difficulty 3: Average
FUL(A) difficulty 3: Average
SUN 3.0
BOU(A) difficulty 3: Average
LEE(H) difficulty 3: Average
COV(A) difficulty 2: Easy
CHE(H) difficulty 4: Difficult
AVL 3.3
NEW(A) difficulty 3: Average
MCI(H) difficulty 4: Difficult
FUL(H) difficulty 2: Easy
MUN(A) difficulty 4: Difficult
BRE 3.3
LIV(H) difficulty 4: Difficult
HUL(A) difficulty 2: Easy
NFO(H) difficulty 3: Average
BHA(A) difficulty 4: Difficult
HUL 3.3
FUL(A) difficulty 3: Average
BRE(H) difficulty 3: Average
IPS(H) difficulty 2: Easy
ARS(A) difficulty 5: Very Difficult
IPS 3.3
MCI(A) difficulty 5: Very Difficult
NFO(H) difficulty 3: Average
HUL(A) difficulty 2: Easy
BOU(H) difficulty 3: Average
LIV 3.3
BRE(A) difficulty 3: Average
BHA(H) difficulty 3: Average
ARS(H) difficulty 4: Difficult
CRY(A) difficulty 3: Average
MUN 3.3
LEE(A) difficulty 3: Average
BOU(H) difficulty 3: Average
CHE(A) difficulty 4: Difficult
AVL(H) difficulty 3: Average
NFO 3.3
ARS(H) difficulty 4: Difficult
IPS(A) difficulty 2: Easy
BRE(A) difficulty 3: Average
MCI(H) difficulty 4: Difficult
BHA 3.5
CRY(H) difficulty 2: Easy
LIV(A) difficulty 4: Difficult
MCI(A) difficulty 5: Very Difficult
BRE(H) difficulty 3: Average
CRY 3.5
BHA(A) difficulty 4: Difficult
NEW(H) difficulty 3: Average
TOT(A) difficulty 3: Average
LIV(H) difficulty 4: Difficult
EVE 3.5
CHE(H) difficulty 4: Difficult
ARS(A) difficulty 5: Very Difficult
NEW(A) difficulty 3: Average
COV(H) difficulty 2: Easy
FDR:1 Very Easy2 Easy3 Average4 Difficult5 Very Difficult

STR is FPL's own team strength, home and away averaged — more stars is stronger.

How to use the FDR planner

Every Premier League fixture gets a difficulty rating from 1 (easiest) to 5 (hardest). Pick a gameweek range above and sort by average difficulty to spot teams entering an easy run — the best time to bring in their attackers and defenders. The STR column adds FPL's own strength rating for each side, averaged across home and away — a separate signal from fixture difficulty. The strongest teams with the easiest runs are the safest places to spend money, while a weak side with green fixtures is the classic trap. Combine it with the transfer trends to catch fixture swings before the crowd, and read our guide to mastering FDR for a full strategy walkthrough.

FAQs

What is FDR in FPL?

FDR stands for Fixture Difficulty Rating — a score from 1 to 5 given to every upcoming fixture, where 1 is the easiest and 5 the hardest. FPL managers use it to time transfers, pick captains and plan chips around favourable runs of matches.

How is fixture difficulty calculated?

Ratings are based on the strength of the opposition, adjusted for home and away form. A trip to a title contender rates 4–5, while a home game against a struggling side rates 2. Ratings update through the season as team strength changes.

What is a fixture swing?

A fixture swing is when a team switches from a hard run of fixtures to an easy one (or vice versa). Buying players just before a good swing — and selling before a bad one — is one of the most reliable ways to gain rank.

How many gameweeks ahead should I plan?

Most managers plan 4–6 gameweeks ahead. Averaging difficulty over that window smooths out one-off hard games and highlights teams with genuinely good runs rather than a single easy fixture.